Posts mit dem Label dev werden angezeigt. Alle Posts anzeigen
Posts mit dem Label dev werden angezeigt. Alle Posts anzeigen

Dienstag, 13. August 2019

Teil 19: Porting Fizhy over to GameMaster & AI

Last time, we completed the new mini game Fizhy Zen, which is available in the Google Play Store for Android and Apple App Store for iOS as a standalone game. Today we want to port it over to our main project GameMaster as a third mini game.

Sonntag, 12. Mai 2019

Part 18: Fizhy

It's time for a new game! Let’s tackle the third mini game! It's a remake of the first game I've released to the public in the app stores of Apple and Google - Fizhy. It is a puzzle game based on the principle of the Nintendo classic Dr. Mario.

Part 17: Statistics

Samstag, 5. Januar 2019

Part 16: Integrating the cardgame Pairs into GameMaster for Nintendo Switch & 3DS

Last time, we implemented a new game where you have to find pairs of cards. We built it as an independent project and published it as a separate game. Now we want to add this to our GameMaster project as a second mini game... more

Samstag, 1. Dezember 2018

Part 15: Find pairs of cards in Pairs

Today we make an exception and implement a new little game independent of GameMaster which we will build into our main game later. It is a ”Pairs” (or “Concentration”)variant, where you have to find pairs of cards. The player has a set of face-down cards in front of themselves with each of the cards is presented twice. They flip two cards over per turn, hoping to find a matching pair... Read more

Dienstag, 30. Oktober 2018

Part 14: Support for Android and iOS

Today we want to make sure that our game will work on mobile devices. More specifically, it’s about devices which offer only touch controls. Most people now may think of their mobile phone or tablet, most of which are running Android or iOS, so I chose today's title because of this. In general, this also applies to Windows Phone or devices that can be operated at least optionally without buttons and controllers, such as laptops with touchscreens or even the Nintendo Switch. Read more

Montag, 11. Juni 2018

Part 13: Companion Pet

Today we want to make sure that our player does not feel so lonely. To accomplish this, we create a retro companion. Today’s youth may not even be familiar with it anymore but we’re going to implement a variant of the virtual pet Tamagotchi, which was released in 1996 by Bandai. (more...)

Teil 13: Begleiter-Haustier

Heute wollen wir dafür sorgen, dass sich unser Spieler nicht so einsam fühlt. Um dies zu bewerkstelligen, schaffen wir etwas Retro-Gesellschaft. Der Jugend von heute mag es vielleicht gar kein Begriff mehr sein, aber wir implementieren eine Variante des virtuellen Haustieres Tamagotchi, welches 1996 von Bandai auf den Markt gebracht wurde. (weiter...)

Freitag, 27. April 2018

Part 12: Network Gaming


Today we dare to tackle a huge topic: Multiplayer via network connection.
This concerns games locally via WiFi with the 3DS, in the LAN (on the PC)
and over the internet (on the PC)...

Teil 12: Netzwerk-Spiele


Heute wagen wir uns an ein gewaltiges Thema: Multiplayer via Netzwerkverbindung.
Dies betrifft Spiele lokal über WiFi mit dem 3DS, im LAN (am PC)
und über das Internet (am PC)...

Dienstag, 17. April 2018

Part 11: Day and weather change



This time we want to bring some change into the dreary digital everyday life on our overworld. There might be no strategic advantage to start with it so early in development, unlike most things that have been implemented so far, but a developer does not want to work with the same monotonous landscape when testing all the time. That's why I decided to spice the whole thing up a little by the changing of days and weather. This includes changes in the weather such as sunshine, rainy weather and snowstorms, appropriate lighting conditions and day and night changing...

Teil 11: Tag- und Wetterwechsel


Dieses Mal wollen wir etwas Abwechslung in den tristen digitalen Alltag unserer Overworld- Landschaft bringen. Im Gegensatz zu den meisten Dingen, die bisher implementiert wurden, birgt es zwar keinen strategischen Vorteil, damit so früh in der Entwicklung zu beginnen, aber ein Entwickler möchte auch nicht immer dieselbe monotone Landschaft beim Testen vor sich haben. Deshalb habe ich mich entschlossen, dem Ganzen durch einen Tag- und Wetterwechsel etwas Würze zu verleihen. Dies beinhaltet Änderungen der Wetterlage wie Sonnenschein, Regenwetter und Schneegestöber, passende Lichtverhältnisse sowie einen Tag- und Nachtwechsel...